๐Ÿ“š NBA Stats Glossary

What the numbers on every NBA bet page mean
Plain-English definitions of the stats we cite on NBA game pages. If something on a bet page doesn't make sense, look it up here. Each entry has the formula, the threshold we treat as "good," and one example so the abstract definition has something to grip.

๐Ÿ€ The Four Factors โ€” Dean Oliver's foundation

These four stats predict basketball wins better than anything else. Roughly ordered by importance: shooting > turnovers > rebounding > free throws.
Effective FG% eFG% target: 53%+
Field-goal percentage adjusted to credit 3-pointers properly.
eFG% = (FGM + 0.5 ร— 3PM) / FGA
Why it matters: regular FG% treats a 3 and a 2 identically. eFG% doesn't. It's the single best one-number shooting metric.
Example: 10/20 FG with 4/8 from 3 โ†’ eFG% = (10 + 0.5ร—4) / 20 = 60%, even though raw FG% is just 50%.
Turnover % TOV% target: under 13%
Turnovers per 100 possessions.
TOV% = TO / (FGA + 0.44 ร— FTA + TO)
Why it matters: a turnover is a possession with zero point value. Reducing TO% from 15% โ†’ 12% is worth roughly 3 points per game.
Offensive Rebound % OREB% target: 28%+
Percentage of available offensive rebounds the team grabs.
OREB% = OREB / (team OREB + opp DREB)
Why it matters: each offensive rebound is a "second chance" possession โ€” worth ~1.1 points on average.
Free Throw Rate FTR target: 0.25+
Free-throw attempts divided by field-goal attempts.
FTR = FTA / FGA
Why it matters: getting to the line is high-EV. Teams that draw fouls also tend to stop the clock (good late) and put opponents in foul trouble.
Game-4 example: DET 12 FTA / 83 FGA = 0.14 โ€” way under target. CLE 34 / 78 = 0.44 โ€” elite. That's the game in one stat.

โšก Pace + efficiency ratings

Pace PACE league avg ~100
Possessions per 48 minutes.
Why it matters: doesn't predict who wins, but predicts total scoring. Two efficient teams at high pace = total over. Two efficient teams at low pace = total under.
Offensive Rating ORtg elite: 115+
Points scored per 100 possessions.
Why it matters: separates "scoring a lot" from "scoring efficiently." A team scoring 110 at pace 90 is way better than one scoring 115 at pace 105.
Defensive Rating DRtg elite: under 110
Points allowed per 100 possessions.
Why it matters: defensive equivalent of ORtg. Combined with ORtg, gives Net Rating.
Net Rating NetRtg +5 = championship contender
ORtg minus DRtg. Point differential per 100 possessions.
Why it matters: best single number for "how good is this team." Strongly correlated with playoff success.

๐Ÿ‘ค Individual player stats

True Shooting % TS% elite: 60%+
Single-number scoring efficiency including 2s, 3s, and FTs.
TS% = PTS / (2 ร— (FGA + 0.44 ร— FTA))
Why it matters: a player at TS 55% on 20 shots is far more valuable than one at TS 45% on 25 shots. TS% beats raw FG%.
Usage Rate USG% primary option: 28%+
Percentage of team possessions a player uses (shot, turnover, or free throws).
Why it matters: tells you who's running the offense. High-usage low-efficiency is the bad combo. Player props anchor heavily on usage.
Plus/Minus ยฑ noisy at small samples
Team's point differential while the player is on the floor.
Why it matters: useful in single games, less useful over a season (depends on lineups). Big +/- in a playoff game is a real signal.
Game-4 example: Mobley +30 (anchored both ends), Cunningham -23 (worst on team) โ€” read those numbers and you know the game's shape.
Assist/Turnover Ratio AST/TO elite PG: 3.0+
Assists per turnover.
Why it matters: measures playmaking efficiency. A 2.0 is league average for guards. Under 1.5 is a problem.

๐ŸŽฏ Player Props โ€” Reading the Different Game

Props are bets on individual player stats โ€” points, rebounds, assists, threes, blocks, steals, combos (PRA). They're now the largest retail bet type by volume, and where books make their highest margins. The math is different from spreads/totals; the inputs are different too.

Common prop types

Why props are different from game lines

What stats inform a good prop bet

StatWhy it matters
Minutes projectionFoundation โ€” no minutes, no production. Build this first.
Usage rate% of team possessions the player uses. Sets ceiling.
Recent role (last 5โ€“10 games)Current trajectory, not season average. Books price this.
Position-specific opponent defenseTeam DRtg hides matchup detail. Position split is what matters.
PaceMore possessions = more chances at every counting stat.
Home/road splitsOften huge differential, often mispriced.
Foul-trouble historyBends minutes. Recent foul rate matters more than season.
Blowout riskGarbage time crushes stars' production (subs in).
Series-specific adjustmentsDefenses adapt by Game 4โ€“5. Game-1 numbers stop applying.
Teammate injury statusUsage redistribution is the biggest prop-edge driver of the year.

Pro tips for props

  1. Lean unders on stars โ€” public-heavy overs shade lines low.
  2. Check alternate lines โ€” sometimes a lower threshold has better EV than the standard one.
  3. Combo props (PRA) โ€” books price correlations worse than single stats.
  4. First-half / first-quarter props โ€” less efficient markets, less sharp attention.
  5. Defensive stat props โ€” books price scoring better than blocks/steals/assists.
  6. Avoid Same-Game Parlays โ€” exponentially negative EV by construction.
  7. Shop multiple books โ€” prop lines vary more than game lines, sometimes by 10โ€“20% in implied probability.

Full prop framework with the eight inputs we evaluate: prop analysis template โ†’

๐Ÿ” Reading a box score quickly

  1. Check the four factors first โ€” they explain ~80% of game outcomes.
  2. Look at the FT discrepancy. A 20+ attempt gap usually decides the game.
  3. Check bench points. A 25+ bench-point advantage often turns a tight game.
  4. Then look at the top scorers' efficiency (TS%, not raw points). 30 points on 30 shots is meh; 25 on 15 shots is dominant.
  5. Finally, top +/- โ€” confirms which on-court combinations actually worked.
Coming soon: MLB, NHL, NFL, Golf glossaries ยท Each game page links to its sport's glossary.